The denoiser can be applied to any outputs. The adaptive sampler's sensitivity to noise may be controlled through the Adaptive threshold render option, where lower threshold values will apply higher sampling rates to a greater number of pixels.ĭenoiser (OptiX): the fast, GPU-powered Nvidia OptiX AI denoiser is now available in Arnold. When used, all pixels will receive a sampling rate of at least Camera (AA) samples, but no more than AA samples max. A variety of interesting effects can be achieved by, for example, changing the line width using the Edge width scale parameter, connecting a procedural texture to Mask color, or using stylized highlights.Adaptive sampling: Arnold now has the capability of adapting the sampling rate of each pixel when the Enable adaptive sampling render option is enabled, allowing it to dedicate a greater number of camera samples (and thus also a greater amount of render time) to the pixels that show a greater variation in their sample values. The toon shader can be used to obtain a cell animation look. The contour filter draws contour lines using the information provided by the toon shader and it works even for reflected or refracted objects. Toon shader: a non-photorealistic rendering (NPR) solution is provided as the combination of the contour filter and toon shader.
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